Probably Stolen Lou: Bombs, Toy Box and Final Demand
Major spoilers: This guide explains Lou's arrest, bombs, Toy Box, and final demand.
Lou is a criminal mastermind whose story continues after the first arrest. You need a Business Permit to begin the main route. Reporting him pays a 1,500-credit base bounty, but he later escapes and escalates through a planted device, the Toy Box, and a final 1,500-credit demand.

Quick answer
- Get a Business Permit and continue until Lou's visit conditions are met.
- You may report him; version 1.0.0.1 removed the former Black Market reputation penalty.
- The first planted explosive can be dismantled and becomes a fake if left for the overnight resolution.
- Keep the Toy Box and every toy-tagged item intact.
- The final demand is 1,500, not 500. Aim to satisfy the full amount.
- Do not assume later retaliation bombs follow the harmless first-bomb rule.
How to make Lou appear
The main Lou route requires a Business Permit. After obtaining it, the first visit can also depend on your cash, rent or loan pressure, waiting time, and the morning event queue. A delay does not necessarily mean the save is broken.
Because the exact priority changes with the run, do not follow a single guaranteed appearance day. Keep the permit active and continue normal progression.
Should you report Lou?
Lou is a valid wanted criminal with a 1,500-credit base bounty. You can Call Security during the relevant visit. Since hotfix 1.0.0.1, reporting him no longer reduces Black Market reputation.
The arrest does not permanently end his story. He escapes after a short delay and returns for the later stages. Also, version 1.0.0.2 prevents shooting Lou during his visits, so gunfire is not an alternate solution.
The first bomb
Lou's first planted explosive is deliberately different from later failure bombs. You can dismantle it manually. If you instead end the day, the first device becomes a fake during the overnight resolution according to current story data.
Do not generalize this result. A real bomb caused by mishandling the Toy Box or failing the later debt condition can end the run.
How to handle the Toy Box
The safest action is to leave the Toy Box completely untouched. Opening it to inspect the contents changes some dialogue but does not itself guarantee death. The critical condition is that the box and every toy-tagged item remain present.
Do not sell, discard, replace, or permanently remove any of the contents. If the item count is incomplete when Lou checks the box, the route can enter a real explosive failure.
The final 1,500-credit demand
Lou's nominal demand is 1,500 credits. Contributions can include the negotiated value of accepted weapons, ammunition, or medical goods plus available cash. Their normal sale labels do not necessarily equal their event contribution.
The often-repeated 500 figure is only a minimum survival threshold in a special “give everything” settlement check. It is not the full debt and should not be used as the recommended target. Prepare to satisfy 1,500 in total.
Avoiding Lou's bomb endings
- Keep the Toy Box and all tagged contents intact.
- Do not mistake the first fake-bomb behavior for protection against later devices.
- Reserve enough accepted goods and cash for the full 1,500 demand.
- Use event contribution values, not ordinary shelf prices.
- Do not try to shoot Lou; the current game prevents it.
Keep the two 1,500-credit figures separate
The initial bounty and final demand happen at different points in Lou's story. A base bounty of 1,500 from the first report does not cancel the later demand automatically. If you spend that earlier money, you still need to prepare the later contribution.
Likewise, a normal item label is not the event's negotiated contribution. Read what the current demand actually accepts and credits toward the total. This prevents an inventory with apparently sufficient shelf value from being mistaken for a completed payment.
What the 500 threshold does and does not mean
The special give-everything settlement checks accepted goods contribution plus available cash. Below 500, current story sources describe the debt-bomb failure; where cash is sufficient, the settlement still draws toward the nominal 1,500 demand. The threshold is therefore a survival condition in a specific settlement, not a cheaper complete-payment option.
Planning around the full demand is the recommendation because it follows Lou's stated target. It avoids treating a conditional floor as the normal amount owed. No fixed conversion table for all accepted goods is established here.
Use the event stage to interpret danger
The first planted device, the Toy Box check, and the debt failure are separate events. The documented fake conversion applies to the first device. Keeping the box complete and meeting the later payment remain necessary because that earlier behavior does not protect against subsequent real-bomb failures.
待确认 (Pending confirmation): exact first-visit cash/rent priorities by difficulty, maximum visitor delays, and every negotiated item contribution. The official patches establish that reporting no longer lowers Black Market reputation and that shooting Lou is unavailable; they do not supply the full detailed branch table.
FAQ
Should I report Lou?
You can. The first report pays the base 1,500 bounty, no longer reduces Black Market reputation, and does not end the story.
Is Lou's first bomb real?
It can be dismantled, and current story data says the overnight resolution turns that first device into a fake. Later failure bombs are different.
Can I open the Toy Box?
Looking inside is not the main failure condition, but removing or losing any toy-tagged content is dangerous. Leaving everything untouched is safest.
Does Lou only need 500 credits?
No. The demand is 1,500. Five hundred is only a special minimum survival threshold, not full payment.